The second of my DroidCon India talks introduces developers of mobile apps with the difficulties of designing for mobile networks. It also contains a series of design ideas that developers can take back to their back-end development team, so that the APIs that they produce for accessing their services are less difficult to use in a mobile context.
My first talk from DroidCon India 2013 (November, Bangalore). It’s an exploration into the approach that we’ve taken at AsdeqDocs in producing a properly cross-platform mobile app. We take the approach of separating our core application logic into a C++ codebase, and apply platform-specific user interfaces over that codebase.
This talk covers the software engineering principles that make that work; as well as the benefits, difficulties, and insights that we’ve learned over a few years of doing this. It’s probably the favourite of my mobile dev talks.
Here’s my talk from the Hobart TasLUG meeting yesterday (18 April 2012) on the features of Android from the point of view of a Linux user — both from a technical perspective, and issues arising from Android’s unique status as an Open Source OS for cellphones. If you want to download the video, you can download it, or watch it in the embedded format later in this post… Enjoy!
Paris Buttfield-Addison and I co-presented a talk at Linux.conf.au in Ballarat recently. The topic was on designing mobile apps that don’t suck on Android. The talk was pretty well received, the audience attentive and engaged (as evidenced by the fact that they heckled), and it was probably one of the better talks that Paris and I have co-presented.
The video of the talk is available as an ogv movie file, alternatively, the YouTube version is embedded below.